Ultra simplifying SOLID

This is just another way of viewing the SOLID design principles very very shortly 🙂

  • S: Methods with no more than 5 lines of code,
    classes with no more than 3 public methods (average).
  • O: If it works, don't touch it (extend it)
  • L: Don't abuse inheritance (are they really the same thing?)
  • I: This one was placed here to form the word "solid"
    but it's the same as S.
  • D: Never create the instance of the dependency inside the object
    which uses it.
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